Star Control 3

Star Control 3

Cover art of the DOS version
Developer(s) Legend Entertainment
Publisher(s) Accolade
Designer(s) George MacDonald, Michael Lindner
Series Star Control series
Platform(s) DOS, Mac OS
Release date(s) 1996
Genre(s) Sci-fi real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Kids to Adults
Media/distribution CD-ROM
System requirements MINIMUM HARDWARE REQUIREMENTS:
IBM or 100% compatible 486/66 MHz, 2x CD-ROM Drive, 8MB RAM, 5MB Hard Drive Space
Windows 95, or DOS 5.0 or Higher
Music: Sound Blaster & Compatibles, General MIDI Compatibles
Voice and S/FX: Sound Blaster and Compatibles
VESA Compatible SVGA Video Card
Microsoft Compatible Mouse

RECOMMENDED:
Pentium/60 MHz or Better
4x CD-ROM Drive or Better
65MB Hard Drive Space

OPTIONAL:
2 player Remote Hyper Melee: 9600 BPS or Faster Modem, Null Modem Connection, or IPX Compliant Network

Star Control 3 is a video game developed by Legend Entertainment. They were hired by Accolade to create a sequel of Star Control II when the original creators Toys For Bob expressed no interest in creating the sequel with the same budget as Star Control II (which left them working without pay for several months). It was released for DOS and the Macintosh in 1996.

Contents

Gameplay

The game used a 2.5D form of melee combat, but 2D combat was still available. However, unlike SC2, all ship designs absent from the story mode were omitted (with the exception of the Arilou). The module tunes of the second game were replaced with MIDI music, and pixel animations for communication with aliens were replaced with rendered and digitized 2D graphics of live puppets.

The gameplay was a mix of borrowing the melee combat and alien encounter dialogue trees from SC2, with new colony management elements which could be compared to Master of Orion. SC2's resource gathering, and hyperspace travel gameplay elements were omitted.

Plot

SC3's story expanded on the mystery of the Precursors' disappearance, and introduced new enemies in the form of the Hegemonic Crux.

In Star Control 3 it is revealed that to protect themselves from the Eternal Ones, a race that inefficiently consumed the energy of all sentient beings once an eon, the Precursors genetically modified themselves to mentally resemble the intelligence of a cow. They created mindless robots (the Daktaklakpak) to reverse the process after the Eternal Ones left. They also left huge caches of their technologies on planets in hopes other races could find how to defeat the Eternal Ones. During the last feeding, their robots malfunctioned, leaving them stranded at that intelligence level for thousands of years. Humans, forever searching for the Precursors but oblivious to their plight, along with many other races found the meat of the Precursors, called by them Ortogs (a 6-legged cow), more delicious than cow, and hence raised, domesticated, and consumed them in massive quantities. The process was able to be temporarily reversed on a single Precursor, giving this knowledge to a captain before it died, instructing him to keep the nature of the Ortogs secret, but to stop their consumption as a food product.

Reception

Star Control 3 was ill received by the fan community, with fans citing inconsistencies in plot with Star Control 2 and lack of fun and challenging gameplay as reasons for negative feedback. Many expressed disappointment that Toys for Bob did not author the game.[1] Star Control 3 is considered non-canon in terms of Star Control Universe.[2]. Some fans refer to the interview with Star Control 2 developers[3] as further proof that the game is non-canon.

Races

Hegemonic Crux

League

Unaligned

References

External links